![]() ![]() Since he also has Hive Mind, now I have an army of dogs, killing any one of whom fatally poisons you.īut wait: now they don’t need their bite! They’re gonna kill him anyway. So I also give Corpsehater a trait called Last Word, which poisons whoever kills him. But I still don’t know if they’ll win against the Sky Bastard. So if I change Corpsehater’s movement type to flying, then give him hive mind, all dogs will fly. This makes one creature copy all his other behaviours to every other creature of his type. Luckily, though, I’ve also found a ‘hive mind’ behaviour. My first, and favourite, I have programmed to hate corpses, so every now and then he scampers furiously off and I know there’s a dead body somewhere nearby. I’d been editing pretty much every one I found. That was a shame, because I had a small army of dogs. But behaviours are like inventory items: if you’ve only found one creature with ‘fly’ as a behaviour, you can take that out, but you can still only put it in one other thing to make it fly. I can trap the various creatures scuttling around this land, and when they’re trapped I can edit their behaviour. The trouble was, the Sky Bastard was across a large gap, and I can’t fly. And when I tested it, for reasons I won’t go into, my objective was to ‘Ghost the Sky Bastard’. ![]() ![]() It takes place inside an unfinished game, one you can see being built around you. The Magic Circle is an indie game in development by Jordan Thomas, Stephen Alexander and Kain Shin. Raising An Army Of Flying Dogs In The Magic Circle ![]()
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